class_name BehaviorTreeReactiveFallback
extends BehaviorTreeControl

# 此节点每次轮训会按顺序将全部子节点执行一遍，当其中一个子节点返回成功时则后续的子节点将不再执行并且该节点返回成功



func _on_enter():
    pass


func _on_exit():
    pass


func _tick(_delta: float) -> NodeState:
    return NodeState.FAILURE